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In which we play Fängelsehåla and chat with its designer, Garry, about his elegantly interconnected rules and old-school aesthetic. As Runnen, Kallax, and Klippan, we battle through a dungeon’s entrance, ride a bat, and uncover a secret tunnel. Along the way, we discuss the tactile joy of the Doom Stack, the balance between fairness and flexibility in game design, and what makes Fängelsehåla feel like the RPG you found at your granny’s house.