Pydantic is a Python library for typed validation of external data that has experienced exponential growth since 2020. We’ll hear the story of what motivated Samuel to create Pydantic, the most common ways people use it, and the success and growth of FastAPI with Pydantic. Also, Pydantic V2 has not been released yet, but we’ll learn what motivated Samuel to rewrite it in Rust, besides being faster and some other things happening with it. And if you’re interested, Samuel is always lookin...
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Pydantic is a Python library for typed validation of external data that has experienced exponential growth since 2020. We’ll hear the story of what motivated Samuel to create Pydantic, the most common ways people use it, and the success and growth of FastAPI with Pydantic. Also, Pydantic V2 has not been released yet, but we’ll learn what motivated Samuel to rewrite it in Rust, besides being faster and some other things happening with it. And if you’re interested, Samuel is always lookin...
Taking the warts off C, with Andrew Kelley, creator of the Zig Software Foundation
The Sourcegraph Podcast
1 hour 12 minutes
4 years ago
Taking the warts off C, with Andrew Kelley, creator of the Zig Software Foundation
How do you improve on C? In this episode of the Sourcegraph Podcast, Andrew Kelley, creator of the Zig programming language and the founder and president of the Zig Software Foundation, joins Beyang Liu, co-founder and CTO of Sourcegraph and special guest Stephen Gutekanst, software engineer at Sourcegraph, to talk about what it takes to create a new programming language. Along the way, Andrew shares how programmers can get funding for their side projects and hobbies, why conditional compilat...
The Sourcegraph Podcast
Pydantic is a Python library for typed validation of external data that has experienced exponential growth since 2020. We’ll hear the story of what motivated Samuel to create Pydantic, the most common ways people use it, and the success and growth of FastAPI with Pydantic. Also, Pydantic V2 has not been released yet, but we’ll learn what motivated Samuel to rewrite it in Rust, besides being faster and some other things happening with it. And if you’re interested, Samuel is always lookin...