Pydantic is a Python library for typed validation of external data that has experienced exponential growth since 2020. We’ll hear the story of what motivated Samuel to create Pydantic, the most common ways people use it, and the success and growth of FastAPI with Pydantic. Also, Pydantic V2 has not been released yet, but we’ll learn what motivated Samuel to rewrite it in Rust, besides being faster and some other things happening with it. And if you’re interested, Samuel is always lookin...
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Pydantic is a Python library for typed validation of external data that has experienced exponential growth since 2020. We’ll hear the story of what motivated Samuel to create Pydantic, the most common ways people use it, and the success and growth of FastAPI with Pydantic. Also, Pydantic V2 has not been released yet, but we’ll learn what motivated Samuel to rewrite it in Rust, besides being faster and some other things happening with it. And if you’re interested, Samuel is always lookin...
Building the code editor dreams are made of, with Max Brunsfeld, co-founder of Zed
The Sourcegraph Podcast
1 hour 10 minutes
3 years ago
Building the code editor dreams are made of, with Max Brunsfeld, co-founder of Zed
Why should programmers treat programming like a craft? In this episode, Max Brunsfeld, co-founder of Zed, a collaborative code editor written in Rust, joins Beyang Liu, co-founder and CTO of Sourcegraph, to share the apprenticeship-like pair-programming experience that taught him to appreciate programming, explain how he learned the fundamentals of parsing on the weekends and tell the story of presenting an application he couldn’t explain to Paul Graham at Y Combinator. Along the way, Max des...
The Sourcegraph Podcast
Pydantic is a Python library for typed validation of external data that has experienced exponential growth since 2020. We’ll hear the story of what motivated Samuel to create Pydantic, the most common ways people use it, and the success and growth of FastAPI with Pydantic. Also, Pydantic V2 has not been released yet, but we’ll learn what motivated Samuel to rewrite it in Rust, besides being faster and some other things happening with it. And if you’re interested, Samuel is always lookin...