
Troy chats to the creative director at Lion Game Lion and former Overkill Software employee Ilija Petrusic, as he takes us through his perspective of the creation of Payday: The Heist/Payday 2, his reasoning behind leaving his job at Overkill to work at Lion Game Lion, the conceptualisation and release of Raid: World War II and what the company has been up to since Raid stopped receiving updates - answering a lot of questions people have asked about the studio for a few years now.