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The Punished Podcast
The Punished Backlog
21 episodes
3 weeks ago
Welcome to The Punished Podcast. Each month, our team will discuss the latest trends and topics in video games. We'll also be inducting games (and systems) into our ever-growing "Punished Backlog Hall of Fame." Listen to us here, or read along over at https://punishedbacklog.com.
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Video Games
TV & Film,
Leisure
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All content for The Punished Podcast is the property of The Punished Backlog and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Welcome to The Punished Podcast. Each month, our team will discuss the latest trends and topics in video games. We'll also be inducting games (and systems) into our ever-growing "Punished Backlog Hall of Fame." Listen to us here, or read along over at https://punishedbacklog.com.
Show more...
Video Games
TV & Film,
Leisure
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The Punished Podcast: Episode 19 – Video Game Difficulty
The Punished Podcast
3 months ago
The Punished Podcast: Episode 19 – Video Game Difficulty

“Git gud.” Over the past few console cycles, this has become a rallying cry for those who enjoy a good challenge in their video games. From the emergence of the Soulslike genre, to challenging roguelikes and pixel-perfect platformers, there’s no shortage of self-humiliation in which to indulge.



But are difficult video games anything new? In the latest episode of The Punished Podcast, we unpack the history of video game difficulty — from the arcade cabinet to the modern console. We also explore what makes a game challenging, whether that concept equates to “fun,” and more.



The games we discuss may be tough as nails, but this episode is easy listening. You’re in for a treat.



– David Silbert, Editor and Host



The Punished Podcast Episode 19



Note: This podcast was recorded on May 15, 2025, a few days after we covered PAX East 2025 and several weeks before the launch of the Nintendo Switch 2. If it sounds like we were obsessed with Clair Obscur: Expedition 33 at the time … it’s because we were.







MP3 Download | Spotify | Apple Podcasts











David Silbert | Sam Martinelli | Gary Wilson | Kei Isobe



Timestamps




* 0:00 – 4:05: Intros + an icebreaker



* 4:05 – 6:26: A brief history of video game difficulty



* 6:26 – 19:16: Our personal histories with game difficulty



* 19:16 – 42:08: Do games have to be hard to be “fun” or “good”?



* 42:08 – 1:03:21: How will difficulty influence game genres moving forward?



* 1:03:21 – 1:12:34: Let’s gush about Clair Obscur: Expedition 33



* 1:12:34 – 1:15:18: Is modular game design the future of video game difficulty?



* 1:15:18 – 1:17:09: A quick shout-out to the “easy” side of game difficulty



* 1:17:09 – 1:18:55: Kei talks Elden Ring as a cozy game, Bill Simmons, and Jayson Tatum



* 1:18:55 – 1:23:08: Who Ya Got?! Difficulty Edition (Rounds 1-3)



* 1:23:08 – 1:28:28: Halftime Interlude!!! Let’s talk Souls-likes (and Clair Obscur again)



* 1:28:28 – 1:43:20: Who Ya Got?! Difficulty Edition (Round 4, Semi-Finals, and Final)



* 1:43:20: Outro: Whatcha Playin’?




Further Reading: Games & Concepts We Discussed




* Elden Ring (21:15) — Elden Ring Works Best When You Let Go (Sam Martinelli)
The Punished Podcast
Welcome to The Punished Podcast. Each month, our team will discuss the latest trends and topics in video games. We'll also be inducting games (and systems) into our ever-growing "Punished Backlog Hall of Fame." Listen to us here, or read along over at https://punishedbacklog.com.