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The Punished Podcast
The Punished Backlog
21 episodes
3 weeks ago
Welcome to The Punished Podcast. Each month, our team will discuss the latest trends and topics in video games. We'll also be inducting games (and systems) into our ever-growing "Punished Backlog Hall of Fame." Listen to us here, or read along over at https://punishedbacklog.com.
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Video Games
TV & Film,
Leisure
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All content for The Punished Podcast is the property of The Punished Backlog and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Welcome to The Punished Podcast. Each month, our team will discuss the latest trends and topics in video games. We'll also be inducting games (and systems) into our ever-growing "Punished Backlog Hall of Fame." Listen to us here, or read along over at https://punishedbacklog.com.
Show more...
Video Games
TV & Film,
Leisure
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The Punished Podcast: Episode 11 – Visual Art Styles
The Punished Podcast
1 hour 19 minutes 7 seconds
11 months ago
The Punished Podcast: Episode 11 – Visual Art Styles

We used an audio medium to talk about a visual one—art styles in video games! Was this a mistake? Only you’ll be able to decide when we start discussing the hands of Final Fantasy characters as an example of evolutions in graphical fidelity!



In all seriousness, this fun episode of The Punished Podcast has us reflecting on why and how visuals shape our impression of video games, what art styles have longer staying power, which games are the most beautiful, and if Toon Link is better than Twilight Princess Link.



12/13/2024 Update: I meant to talk about Okami! Re-pushing the audio to include it 🙂



– Amanda Tien, Editor



The Punished Podcast Episode 11



Check out the latest episode below. A reminder that you can listen here, download the MP3 file, or catch us wherever you get your podcasts. Happy listening!







MP3 Download | Spotify | Apple Podcasts






Amanda Tien | David Silbert | Kei Isobe | Sam Martinelli | Vaughn Hunt | Zack Gulinello



Timestamps:






* 0:00 – 5:00 – Intros and Beautiful Games



* 5:00 – 34:43 – What Makes a Game Look Good, and Why Does It Matter?



* 35:48 – 50:00 – Visuals in Remasters and Remakes



* 50:00 – 59:19 –  Indie Games and Standing Out Visually



* 59:20 – 1:08:30 – Uncanny Valley and Realism



* 1:08:31- 1:17:09 – Who Ya Got?! Vote and Debate



* 1:17:10 – Outro: What We’re Playing




Episode Intro by Sam Martinelli



“Let’s discuss video game visuals. While any video game experience centers on play and control, visuals and visual design have always been an essential pillar to the medium. After all, the main way companies build hype and excitement for a game is through visual media: trailers, screenshots, gameplay demonstrations, etc. But what exactly do players want visually from their games?



To some extent, graphical fidelity vs. art direction has been a subject of discourse for decades, but now that upgrades to hyper-realistic graphics are getting smaller and smaller and AAA budgets keep ballooning, the nature of that discourse seems to be changing. It’s also worth noting that we’ve seen somewhat of an indie game revolution over the past decade-plus, where smaller studios—most of which are unable to produce graphical fidelity on par with their AAA counterparts—are forced to be more creative and intentional with their visual design.



So to start, let’s go around and describe what we think makes a game look ‘good,’ and whether you think fidelity matters more or less than style…R...
The Punished Podcast
Welcome to The Punished Podcast. Each month, our team will discuss the latest trends and topics in video games. We'll also be inducting games (and systems) into our ever-growing "Punished Backlog Hall of Fame." Listen to us here, or read along over at https://punishedbacklog.com.