A long form podcast that analyzes the intersection between gameplay and narrative. Hosts Blake Guthrie and Preston Johnson aim to answer a simple question. How do game mechanics tell stories?
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A long form podcast that analyzes the intersection between gameplay and narrative. Hosts Blake Guthrie and Preston Johnson aim to answer a simple question. How do game mechanics tell stories?
In this month's episode of the Ludonarrative Podcast, Blake and Preston bounce around ideas about the minimalist masterpiece "Thomas Was Alone" (2012). Thomas Was Alone tells its stories through its characters, and its characters are revealed through their game mechanics. This game, designed by Mike Bithell, is the quintessential example of how narration alone can imply an entire world into gameplay.
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Original article coining "Ludonarrative Dissonance"
clicknothing.typepad.com/click_nothin…ative-d.html
Buy David Housden's soundtrack:
thomaswasalone.bandcamp.com/
The Ludonarrative Podcast
A long form podcast that analyzes the intersection between gameplay and narrative. Hosts Blake Guthrie and Preston Johnson aim to answer a simple question. How do game mechanics tell stories?