Stories from a social enterprise that uses mathematical sciences in impact-oriented work around the world. Our experiences range from helping some of the world's poorest farmers get value from data, to enabling academics to use AI responsibly in their teaching. We never know what our next task will be but the last 6 years have shown that it is likely to lead to a story.
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Stories from a social enterprise that uses mathematical sciences in impact-oriented work around the world. Our experiences range from helping some of the world's poorest farmers get value from data, to enabling academics to use AI responsibly in their teaching. We never know what our next task will be but the last 6 years have shown that it is likely to lead to a story.
Santiago and David discuss how aspects of education could be “gamified” in order to improve outcomes. They explore various real-world examples of how games are used to enhance learning, including platforms like Kahoot and innovative projects like SmileyCoin. As well as the benefits, they consider the potential downsides, such as excessive screen time and the impact of dopamine release on student concentration.
The IDEMS Podcast
Stories from a social enterprise that uses mathematical sciences in impact-oriented work around the world. Our experiences range from helping some of the world's poorest farmers get value from data, to enabling academics to use AI responsibly in their teaching. We never know what our next task will be but the last 6 years have shown that it is likely to lead to a story.