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The Gaming Persona
Daniel Kaufmann Ph.D. | Dr. Gameology
158 episodes
19 hours ago
Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...
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Video Games
Leisure,
Health & Fitness,
Mental Health,
Science,
Social Sciences
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Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...
Show more...
Video Games
Leisure,
Health & Fitness,
Mental Health,
Science,
Social Sciences
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Video Games Are Education in Disguise
The Gaming Persona
21 minutes
1 month ago
Video Games Are Education in Disguise
Send us a text The boundaries between education and entertainment blur as Dr. Daniel Kaufmann (Dr. Gameology) takes us on a thought-provoking journey through the cognitive benefits of gaming in this premiere episode of Solo Quest. Drawing from his extensive background as a clinical psychologist and passionate gamer, Dr. Kaufmann introduces us to the concept of video games as "learning boxes" – sophisticated environments where players develop problem-solving skills, cognitive flexibility, and...
The Gaming Persona
Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...