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The Gaming Persona
Daniel Kaufmann Ph.D. | Dr. Gameology
158 episodes
23 hours ago
Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...
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Video Games
Leisure,
Health & Fitness,
Mental Health,
Science,
Social Sciences
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Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...
Show more...
Video Games
Leisure,
Health & Fitness,
Mental Health,
Science,
Social Sciences
https://is1-ssl.mzstatic.com/image/thumb/Podcasts211/v4/bf/41/cd/bf41cd7e-2a02-43de-1e3e-bde2fd51ee2d/mza_15478096275916694958.jpg/600x600bb.jpg
Gaming Identities & Character Creation
The Gaming Persona
33 minutes
2 months ago
Gaming Identities & Character Creation
Send us a text We explore the fascinating psychology behind who we become when playing games, from character creation choices to gameplay styles and completionist tendencies. • Character creation preferences vary significantly between players – some create mirror images of themselves while others prefer to play as characters completely different from their real selves • Dr. Gamology explains his preference for female characters with pink hair across multiple games • Gaming researcher Nick Ye...
The Gaming Persona
Send us a text A great game can feel like a new friendship—instant chemistry, shared language, late‑night rabbit holes—until the credits roll and something just doesn’t land. We start with that feeling: Mass Effect Andromeda’s highs in worldbuilding and system exploration, and the lows of a rushed epilogue and a final encounter that denies closure. From there, we get honest about review scales, why “a seven” shouldn’t mean “bad,” and how a “solid six” can still be worth the hours if the journ...