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The Games Gone By Podcast
Games Gone By
32 episodes
2 weeks ago
In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...
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Video Games
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All content for The Games Gone By Podcast is the property of Games Gone By and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...
Show more...
Video Games
TV & Film,
Leisure,
Hobbies,
TV Reviews
https://is1-ssl.mzstatic.com/image/thumb/Podcasts211/v4/83/54/c0/8354c023-69f7-c405-ee34-5c197be16a77/mza_1382750458895139267.jpg/600x600bb.jpg
Sunderfolk
The Games Gone By Podcast
50 minutes
1 month ago
Sunderfolk
To kick off Season 3 of Games Gone By, Austin and Adam pull out their smart phones and take a stab at Sunderfolk, the narrative tactical RPG from Secret Door, one of the studios under Mike Morhaime's publishing umbrella, Dreamhaven. Join them as they discuss the game's unique controls, tabletop analogues, focus on cooperative gameplay, and whether or not Dreamhaven is actually making any money. -------------------------------------------------------- Follow us on social media @thegamesgoneby...
The Games Gone By Podcast
In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...