In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...
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In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...
In Jeff’s relentless bid to turn this into a full-blown Star Wars podcast, the crew dives into Andor Season 1 — exploring its slow-burn brilliance, the machinery of Imperial oppression, and why Luthen’s monologue might just outshine any lightsaber duel. -------------------------------------------------------- Follow us on social media @thegamesgonebypodcast Contact us at gamesgonebyradio@gmail.com
The Games Gone By Podcast
In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...