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The Games Gone By Podcast
Games Gone By
32 episodes
2 weeks ago
In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...
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All content for The Games Gone By Podcast is the property of Games Gone By and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...
Show more...
Video Games
TV & Film,
Leisure,
Hobbies,
TV Reviews
https://is1-ssl.mzstatic.com/image/thumb/Podcasts211/v4/83/54/c0/8354c023-69f7-c405-ee34-5c197be16a77/mza_1382750458895139267.jpg/600x600bb.jpg
Star Wars: Andor
The Games Gone By Podcast
2 hours 54 minutes
7 months ago
Star Wars: Andor
In Jeff’s relentless bid to turn this into a full-blown Star Wars podcast, the crew dives into Andor Season 1 — exploring its slow-burn brilliance, the machinery of Imperial oppression, and why Luthen’s monologue might just outshine any lightsaber duel. -------------------------------------------------------- Follow us on social media @thegamesgonebypodcast Contact us at gamesgonebyradio@gmail.com
The Games Gone By Podcast
In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...