In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...
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In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...
Nintendo Direct, Steam Next Fest - A Games Gone By Ramble
The Games Gone By Podcast
1 hour 2 minutes
1 year ago
Nintendo Direct, Steam Next Fest - A Games Gone By Ramble
Adam and Austin ramble about the new announcements from the Nintendo Direct event, as well as give their take on over a dozen demos from the Steam Next Fest. Stay tuned next month for another full length retrospective! -------------------------------------------------------- Follow us on social media @thegamesgonebypodcast Contact us at gamesgonebyradio@gmail.com
The Games Gone By Podcast
In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...