In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...
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In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...
Back in late March, Adam and ten of his closest friends ventured up to the mountains of Blueridge, Georgia to celebrate his upcoming marriage. Initially hesitant to engage in this surprise live episode, Adam quickly settles into his element as he, Austin, Jeff and a room full of nerds discuss the legacy of rhythm games, what makes a good MMORPG, playing games with your siblings growing up, the future of AI in video game development, and more. Special thanks to: Andy, Tyler, Chris, James, ...
The Games Gone By Podcast
In celebration of Halloween, Adam and Austin revisit Monolith’s 2005 horror-FPS: F.E.A.R. Join them as they dissect the Alma induced nightmares, heart-pounding slow motion gunplay, and the GOAP-driven AI that made enemy soldiers feel eerily human. References: AI and Video Games - Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 https://www.youtube.com/watch?v=PaOLBOuyswI -------------------------------------------------------- Follow us on social med...