Markus Viitamäki, Senior Infrastructure Architect at Embark Studios is back on the podcast. In this episode, he and Mattias Fridström discuss Markus’ previous engagement in the world’s largest gaming festival DreamHack, when to establish local gaming sites to meet customer needs (and what the requirements are), DDoS attacks in the gaming industry, and whether gamers really understand how the Internet is working.
All content for The Connectivity Podcast is the property of MATTIAS FRIDSTRÖM and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Markus Viitamäki, Senior Infrastructure Architect at Embark Studios is back on the podcast. In this episode, he and Mattias Fridström discuss Markus’ previous engagement in the world’s largest gaming festival DreamHack, when to establish local gaming sites to meet customer needs (and what the requirements are), DDoS attacks in the gaming industry, and whether gamers really understand how the Internet is working.
EP59: Connectivity in the gaming industry: trends, drivers, latency & bandwidth
The Connectivity Podcast
16 minutes
2 months ago
EP59: Connectivity in the gaming industry: trends, drivers, latency & bandwidth
In this episode, Markus Viitamäki, Senior Infrastructure Architect at Embark Studios joins the podcast to discuss trends in the gaming industry, main drivers to creating a new game, and how much latency and bandwidth are affecting the gaming experience.
The Connectivity Podcast
Markus Viitamäki, Senior Infrastructure Architect at Embark Studios is back on the podcast. In this episode, he and Mattias Fridström discuss Markus’ previous engagement in the world’s largest gaming festival DreamHack, when to establish local gaming sites to meet customer needs (and what the requirements are), DDoS attacks in the gaming industry, and whether gamers really understand how the Internet is working.