The Brighter Side of Education: Research, Innovation & Resources
Dr. Lisa Hassler
77 episodes
1 day ago
Send us a text Play isn’t just fun—it’s a blueprint for learning. In this episode, Dr. Lisa Hassler and Matt Dalio (Endless Studios/Foundation) explore how student game-making builds creativity, collaboration, and resilience while scaffolding real tools—from no-code building to Unity and Blender. We unpack the research on learning by making, connect Jane McGonigal’s mechanics of motivation to classroom practice, and trace a big-picture story from the printing press to software literacy. ...
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Send us a text Play isn’t just fun—it’s a blueprint for learning. In this episode, Dr. Lisa Hassler and Matt Dalio (Endless Studios/Foundation) explore how student game-making builds creativity, collaboration, and resilience while scaffolding real tools—from no-code building to Unity and Blender. We unpack the research on learning by making, connect Jane McGonigal’s mechanics of motivation to classroom practice, and trace a big-picture story from the printing press to software literacy. ...
Who’s Behind the Curriculum? Missing Voices in Academic Publishing|Dr. Cassidy Sugimoto
The Brighter Side of Education: Research, Innovation & Resources
19 minutes
2 months ago
Who’s Behind the Curriculum? Missing Voices in Academic Publishing|Dr. Cassidy Sugimoto
Send us a text Curriculum doesn’t start in the classroom—it starts in the knowledge system: the people, institutions, and practices that produce and disseminate research. Dr. Cassidy Sugimoto, a Tom and Marie Patton Professor and School Chair from the School of Public Policy at Georgia Tech, explains how publishing and citation practices flow into standards and textbooks. Dr. Sugimoto highlights the systemic barriers faced by women and underrepresented minorities in academia and how these ba...
The Brighter Side of Education: Research, Innovation & Resources
Send us a text Play isn’t just fun—it’s a blueprint for learning. In this episode, Dr. Lisa Hassler and Matt Dalio (Endless Studios/Foundation) explore how student game-making builds creativity, collaboration, and resilience while scaffolding real tools—from no-code building to Unity and Blender. We unpack the research on learning by making, connect Jane McGonigal’s mechanics of motivation to classroom practice, and trace a big-picture story from the printing press to software literacy. ...