
Owen is joined by Chris Scaffidi, owner and game designer of Fervent Workshop. Exercise, socialize, create and learn - This is the four part recipe Chris came up with for himself to have complete fulfilment. Using this recipe as a guide has taken him from working in software engineering, to doing research at a university, and onward to his current solopreneur status designing and publishing board and card games. Chris was designing immersive games from a very young age, and as he describes one of the most important elements of full immersion is thinking of the end user. Learn more about his journey to, and through, a Bossless path.
FIND Chris
TIMESTAMPS
(0:00) Intro
(0:26) What Chris does
(2:02) How does game publishing work?
(6:32) Art design for games
(8:25) Creating from a young age
(13:50) European style games popularity in America
(16:38) His career
(22:02) The transition into self-employment
(27:23) How long does it take to create a game?
(30:00) How does licensing work?
(31:21) Making strategic business decisions
(34:44) AI created art for games
(35:12) His marketing strategy
(39:04) Collaborating with others
(40:28) Seasonal dates
(43:40) How game testing works
(49:34) Thoughts of designing games as an employee
(50:43) What does he see for himself in the future
(54:24) Chris's advice for a bossless path
(56:33) How to find Chris
(57:05) Wrap up
(57:42) Outro
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