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The boardgameheroes's Podcast
Battle Bridge
5 episodes
2 months ago
A podcast about Star Trek Attack Wing and it's organized play events.
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Leisure
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A podcast about Star Trek Attack Wing and it's organized play events.
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Leisure
Episodes (5/5)
The boardgameheroes's Podcast
Battle Bridge Episode #28 - Assassin Debriefing
We discuss the Assassin Scenario, a homebre scenario created by podcast host Kris.  We talk about the challenges of the event and some changes to the scenario to improve it.  Check out the updated scneario below...   Hosts: Denes, Kris, Pete, Ryan, & Timothy   Assassin Scenario: Each Player builds1ship with a point cap of 50pts. It was suggested that a cap of 60 be used to allow the Flagship resource to be legal (independent versions) The Verteron Pulse Trap upgrade is banned. Each Player is assigned a target that they must eliminate, once the target is eliminated, the player takes the eliminated player’s target and continues to play. Ships that are not your current target are considered neutral ships, neither friendly nor enemy and cannot be attacked during the combat phase. Abilities that specify friendly or enemy ships cannot target or affect neutral ships. e. Cloaked Mines – will not affect neutral ships that pass within range 1 of the token. If you destroy your target in the combat phase and have the ability to perform another attack, you may attack your new target if you are able to target it. Each player will be assigned a random starting location. Each player will add 1 obstacle to the battle mat, players may choose from the following obstacles. Asteroid Field: When an attack is obstructed by this obstacle, the                                       defender rolls 2 additional defense dice instead of 1. Debris: When a ship moves into or through this obstacle, it sustains 1                   normal damage in addition to normal obstacle damage, this                       additional damage cannot be negated or reduced. Derelict Ship: Once per turn, during the Planning Phase, each player                               may remove 1 aux power token from a ship within                                   range 1 of a Derelict Ship. Space Station: Once per turn each player may have their ship forego its                            attack to have the space station make a 3 dice attack                                  against any ship within range 2 of the space station, this                            is a secondary weapon attack. Obstacles may not be placed within range 2 of any edge of the play mat or within range 1 of another obstacle. (If there are more than 6 players, the limit is 6in of any edge of the play mat.) The game ends when one player is left. 1st Place: Last Player Standing 2nd Place: Most Kills   Set-Up: Use a standard 3’ by 3’ play area. Maximum number of players per game 8. Divide the circumference of the play area into a number of starting zones equal to the number of players. 4 players: Each player starts on their own side but not within range 2 of a corner. 5 Players: Each player has a set up zone about 29 inches wide. 6 Players: Each player has a set up zone about 24 inches wide. 7 Players: Each player has a set up zone about 20.5 inches wide. 8 Players: Each player has a set up zone about 18 inches wide.              - Note: This set up has 4 players with setup zones centered on a side of                              the play area and 4 players have setup zones in the corners of                                the play are. Make sure that players are not setting up in zones adjacent to their targets. Players roll for initiative, the player with initiative placers their obstacle, then going clockwise around the table, the each other player places their obstacle. Players with the same captain skill roll for initiative, these players pass initiative clockwise. Players place their ship in their starting zone in order of captain skill.   Game Play: Play proceeds in order of captain skill as normal. There is no time limit for this scenario, play continues until only 1 player remains.   Victory Condition: 1st Place: Be the last player with their ship on the play area. 2nd Place: Eliminated the most players.
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7 years ago
40 minutes 18 seconds

The boardgameheroes's Podcast
Battle Bridge Episode #27 - Assassin Briefing
We discuss a home brew scenario called Assassin.  That's right, the college campus game comes to Star Trek Attack Wing!   Flavor Text: While exploring an uncharted star system, your ship was abducted by a member of the Q Continuum.  You and your ship have been chosen to complete in a deadly game for the amusement of the Q.  In order to be allowed to return home, you must defeat the ships chosen by other members of the Q Continuum in a game they refer to as Assassin. Assassin Rules: Each Player builds 1 Ship with a point cap of 75pts. Current resources and the Independent versions of the Flagship Resource are legal. Using the Independent Flagship Resource will add Independent Faction to your ship. Each Player is assigned a target that they must eliminate, once the target is eliminated, the player takes the eliminated player’s target and continues to play. Ships that are not your current target are considered neutral ships, neither friendly nor enemy and cannot be attacked during the combat phase. Abilities that specify friendly or enemy ships cannot target or affect neutral ships. e. Cloaked Mines – will not affect neutral ships that pass within range 1 of the token. If you destroy your target in the combat phase and have the ability to perform another attack, you may attack your new target if you are able to target it. Each player will be assigned a random starting location. Each player will add 1 obstacle to the battle mat, players may choose from the following obstacles. Asteroid Field: When an attack is obstructed by this obstacle, the defender rolls 2 additional defense dice instead of 1. Debris: When a ship moves into or through this obstacle, it sustains 1 normal damage in addition to normal obstacle damage, this additional damage cannot be negated or reduced. Derelict Ship: Once per turn, during the Planning Phase, each player may remove 1 aux power token from a ship within range 1 of a Derelict Ship. Space Station: Once per turn each player may have their ship forego its attack to have the space station make a 3 dice attack against any ship within range 2 of the space station, this is a secondary weapon attack. Obstacles may not be placed within range 2 of any edge of the play mat or within range 1 of another obstacle. (If there are more than 6 players, the limit is 6in of any edge of the play mat.) The game ends when one player is left. 1st Place: Last Player Standing 2nd Place: Most Kills Banned Card: Verteron Pulse Trap, the potential to have upwards of 6 of these tokens on the board would take the fun out of the game. Initiative: Player with the lowest point ship starts with initiative (if there is a tie, all of the tied players roll 5 dice and the player with the most battlestations has initiative).  At the end of the end phase, initiative passes clockwise to the next player. Initial targets are determine by a randomized list. Initiate starting areas are assigned randomly (drawing cards with numbers.  The edge of the play space should be marked off with a number of starting areas equal to the number of players.  Starting areas are to be as close to equal in size as possible. If there are more than 6 players, use a 4' by 4' play area.   Creating a Randomized List: Create a spreadsheet in google sheets Add player names in a verticle column Highlight all of the names in the column Click on the Data tab Select Randomize Range (I recommend repeating this step a couple times) Assigning Starting Targets: The player in the first cell targets the player in the second cell The player in the second cell targets the player in the third cell The player in the third cell targets the player in the fourth cell Continue this pattern until you get to the last player, this player targets the player in the first cell.  
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7 years ago
54 minutes 44 seconds

The boardgameheroes's Podcast
Battle Bridge Episode #26 - Peak Performance Redux Debreifing
Your hosts discuss the recent Peak Perfroamce OP, and discuss a little known art film.   Hosts: Denes, Kris, Ryan, and guest host Timothy.
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7 years ago
40 minutes 32 seconds

The boardgameheroes's Podcast
Battle Bridge Episode #25 - Peak Performance 2018 Briefing
Your regular hosts are jopined by guest host Timothy to discuss our next OP, the Peak Performance Scenario.   We will be holding the event on May 19th at the Dragon's Den in Wappinger's Falls, NY at 2pm.  There is a $6 entry fee.   Hosts: Denes, Kris, Pete, and Timothy
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7 years ago
34 minutes 15 seconds

The boardgameheroes's Podcast
Battle Bridge Episode #24 - Unsanctioned NE Regional Event "Debriefing"
We discuss how the 2018 Unsanction Star Trek Attack Wing Regional Event went on April 12th. Special Thanks to James, Allen and Scott for traveling several hours to join us!   Hosts: Denes, Kris and Pete
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7 years ago
45 minutes 41 seconds

The boardgameheroes's Podcast
A podcast about Star Trek Attack Wing and it's organized play events.