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The BDS Podcast
Behavior Development Solutions
6 episodes
7 months ago
Gamification is everywhere. It can be used personally, professionally, and even by big-time celebrities like Taylor Swift, who gamify their content. So what is gamification? Anesa Doyle and Joel Weik explain it as implementing gamified components into non-entertainment contexts, such as therapy, work, studying, and many other areas where you can clearly define goals and objectives and provide feedback and reinforcement. Gamification Components: Narrative – Break down content into a story or n...
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Education
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Gamification is everywhere. It can be used personally, professionally, and even by big-time celebrities like Taylor Swift, who gamify their content. So what is gamification? Anesa Doyle and Joel Weik explain it as implementing gamified components into non-entertainment contexts, such as therapy, work, studying, and many other areas where you can clearly define goals and objectives and provide feedback and reinforcement. Gamification Components: Narrative – Break down content into a story or n...
Show more...
Education
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Podcasters Podcasting! The Art of Dissemination, with Rose Griffin and Matt Cicoria
The BDS Podcast
1 hour 5 minutes
1 year ago
Podcasters Podcasting! The Art of Dissemination, with Rose Griffin and Matt Cicoria
Let's talk about podcasting and the powerful role it plays in disseminating information. In this conversation, I'm joined by Matt Cicoria, a thought leader in ABA podcasting and the host of the Behavioral Observations Podcast. This show is not just a cornerstone in the ABA podcasting community; it was also ahead of its time for the podcasting industry as a whole, with its first episode airing in February 2016 and planning beginning as early as 2015. Think about where podcasting was near...
The BDS Podcast
Gamification is everywhere. It can be used personally, professionally, and even by big-time celebrities like Taylor Swift, who gamify their content. So what is gamification? Anesa Doyle and Joel Weik explain it as implementing gamified components into non-entertainment contexts, such as therapy, work, studying, and many other areas where you can clearly define goals and objectives and provide feedback and reinforcement. Gamification Components: Narrative – Break down content into a story or n...