Gamification is everywhere. It can be used personally, professionally, and even by big-time celebrities like Taylor Swift, who gamify their content. So what is gamification? Anesa Doyle and Joel Weik explain it as implementing gamified components into non-entertainment contexts, such as therapy, work, studying, and many other areas where you can clearly define goals and objectives and provide feedback and reinforcement. Gamification Components: Narrative – Break down content into a story or n...
All content for The BDS Podcast is the property of Behavior Development Solutions and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Gamification is everywhere. It can be used personally, professionally, and even by big-time celebrities like Taylor Swift, who gamify their content. So what is gamification? Anesa Doyle and Joel Weik explain it as implementing gamified components into non-entertainment contexts, such as therapy, work, studying, and many other areas where you can clearly define goals and objectives and provide feedback and reinforcement. Gamification Components: Narrative – Break down content into a story or n...
Gamification & Instructional Efficacy, with Anesa Doyle and Joel Weik
The BDS Podcast
44 minutes
1 year ago
Gamification & Instructional Efficacy, with Anesa Doyle and Joel Weik
Gamification is everywhere. It can be used personally, professionally, and even by big-time celebrities like Taylor Swift, who gamify their content. So what is gamification? Anesa Doyle and Joel Weik explain it as implementing gamified components into non-entertainment contexts, such as therapy, work, studying, and many other areas where you can clearly define goals and objectives and provide feedback and reinforcement. Gamification Components: Narrative – Break down content into a story or n...
The BDS Podcast
Gamification is everywhere. It can be used personally, professionally, and even by big-time celebrities like Taylor Swift, who gamify their content. So what is gamification? Anesa Doyle and Joel Weik explain it as implementing gamified components into non-entertainment contexts, such as therapy, work, studying, and many other areas where you can clearly define goals and objectives and provide feedback and reinforcement. Gamification Components: Narrative – Break down content into a story or n...