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The BDS Podcast
Behavior Development Solutions
6 episodes
7 months ago
Gamification is everywhere. It can be used personally, professionally, and even by big-time celebrities like Taylor Swift, who gamify their content. So what is gamification? Anesa Doyle and Joel Weik explain it as implementing gamified components into non-entertainment contexts, such as therapy, work, studying, and many other areas where you can clearly define goals and objectives and provide feedback and reinforcement. Gamification Components: Narrative – Break down content into a story or n...
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Education
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Gamification is everywhere. It can be used personally, professionally, and even by big-time celebrities like Taylor Swift, who gamify their content. So what is gamification? Anesa Doyle and Joel Weik explain it as implementing gamified components into non-entertainment contexts, such as therapy, work, studying, and many other areas where you can clearly define goals and objectives and provide feedback and reinforcement. Gamification Components: Narrative – Break down content into a story or n...
Show more...
Education
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Competitors Confer! The BDS Modules & Pass The Big ABA Exam
The BDS Podcast
45 minutes
2 years ago
Competitors Confer! The BDS Modules & Pass The Big ABA Exam
In 1998, Dr. Stephen Eversole founded Behavior Development Solutions, the creators of the CBA Learning Module Series. 14 years later, in 2012, Dana Meller co-founded Pass the Big ABA Exam, a pioneer in interactive test prep renowned for its revered ABA Study Manual and the popular Big Exam Prep Workshop. The two formed what some would call an unlikely friendship, being competitors in the same space. Dana reached out to Dr. Eversole when she was beginning PTB for advice and guidance and was me...
The BDS Podcast
Gamification is everywhere. It can be used personally, professionally, and even by big-time celebrities like Taylor Swift, who gamify their content. So what is gamification? Anesa Doyle and Joel Weik explain it as implementing gamified components into non-entertainment contexts, such as therapy, work, studying, and many other areas where you can clearly define goals and objectives and provide feedback and reinforcement. Gamification Components: Narrative – Break down content into a story or n...