The titular Keep gives way to the iconic Caves of Chaos as Russell and Jeramy venture forth into a veritable buffet of classic D&D foes: featuring clueless goblins, oily kobolds, entrepreneurial bugbears, and literal s#&! eating rats. In the end, they’re left with just one question: who are the real monsters here?
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The titular Keep gives way to the iconic Caves of Chaos as Russell and Jeramy venture forth into a veritable buffet of classic D&D foes: featuring clueless goblins, oily kobolds, entrepreneurial bugbears, and literal s#&! eating rats. In the end, they’re left with just one question: who are the real monsters here?
The finale of In Search of the Unknown sees a once orderly dungeon completely off the rails. Russell and Jeramy try to make sense of the Room of Doors (or is it a Room of Rooms?), marvel at the evil genius behind the teleportation room, and attempt to find out, once and for all, if they've been eating all these rocks for no reason.
The Analog Dungeon Podcast
The titular Keep gives way to the iconic Caves of Chaos as Russell and Jeramy venture forth into a veritable buffet of classic D&D foes: featuring clueless goblins, oily kobolds, entrepreneurial bugbears, and literal s#&! eating rats. In the end, they’re left with just one question: who are the real monsters here?