The titular Keep gives way to the iconic Caves of Chaos as Russell and Jeramy venture forth into a veritable buffet of classic D&D foes: featuring clueless goblins, oily kobolds, entrepreneurial bugbears, and literal s#&! eating rats. In the end, they’re left with just one question: who are the real monsters here?
All content for The Analog Dungeon Podcast is the property of The Analog Dungeon and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The titular Keep gives way to the iconic Caves of Chaos as Russell and Jeramy venture forth into a veritable buffet of classic D&D foes: featuring clueless goblins, oily kobolds, entrepreneurial bugbears, and literal s#&! eating rats. In the end, they’re left with just one question: who are the real monsters here?
In the finale of Tomb of the Lizard King, the module finally lives up to its name! Jeramy and Russell tackle a dungeon featuring ambushing brigands, fanatic cultists, a well stocked library, and a banquet hall full of lizard men who only attack if you fail the vibe check. Once the secret of the Lizard King is revealed, only one question remains: does anyone know the knock spell? Otherwise, everyone is screwed.
The Analog Dungeon Podcast
The titular Keep gives way to the iconic Caves of Chaos as Russell and Jeramy venture forth into a veritable buffet of classic D&D foes: featuring clueless goblins, oily kobolds, entrepreneurial bugbears, and literal s#&! eating rats. In the end, they’re left with just one question: who are the real monsters here?