Practical DM & player strategy for D&D and fantasy RPGs. Join veteran storytellers Ang and Jared as these friends explore GM craft, worldbuilding, and how to run your best game.
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Practical DM & player strategy for D&D and fantasy RPGs. Join veteran storytellers Ang and Jared as these friends explore GM craft, worldbuilding, and how to run your best game.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is our computer’s eternal desktop theme.
Once again, we’ve rolled high enough to have an encounter, and this time we’re going to talk about what goes into making a thematic encounter. How do you tailor your encounters to fit the theme of your campaign and communicate the wider story you want to work toward? We’re going to look at the building blocks that go into creating thematic encounters.
Saving Throw categories have changed a bit over time in D&D. Instead of saves based on ability scores, the saving throw categories were obviously logical Death Rays and Poison, Wands, Turn to Stone, Dragon’s Breath, and Spells and Staffs. This certainly didn’t lead to long discussions at the table about what happens if a wand casts a spell, or a spell creates a death ray, or a dragon’s breath causes petrification. Thank goodness we never get confused of what saves are logical now.
THAC0 with Advantage
Practical DM & player strategy for D&D and fantasy RPGs. Join veteran storytellers Ang and Jared as these friends explore GM craft, worldbuilding, and how to run your best game.