
Daniel Albu sits down with Gary Brubaker to explore his journey from NASA’s Jet Propulsion Laboratory to leading SMU Guildhall, one of the top graduate game development programs in the world.
They discuss his early fascination with games, hacking mainframes to play them, and building a Lunar Lander clone on the Apple II.
Gary reflects on his time at LucasArts, working on Rebel Assault, The Dig, The Curse of Monkey Island, and more, before moving on to Stormfront Studios and later Atari/Paradigm, where he helped build the core technology behind titles like Terminator 3, Mission Impossible: Operation Surma, and Backyard Baseball.
He shares insights on the evolution of game engines, the intersection of education and game development, and what it means to prepare the next generation of game creators.
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Welcome to Tech Talk with Daniel Albu!
Join game developer Daniel Albu as he dives into the stories of the actors, writers, directors, developers, and composers from all your favorite retro games from the 90s and beyond!
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