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It's time to take to the stars in search of interplanetary adventure as Tavern Watch plays Starfinder's newly-released second edition. This system blends the crunchy, high player choice character building of Pathfinder with a wholly original science fantasy setting, and there's really nothing like it. If you've ever wanted your space wizard to cast doom scroll (and yes, it does exactly what you think it does), this is the show for you.
In this case, our crew of completely licensed and insured adventurers returns to a spaceport to sell some very legitimately obtained goods and stumbles almost facefirst into a plot to take over, or destroy, the station! We can't have that, now can we? After all, we haven't even sold this weird statue yet. Our intrepid spacefarers include:
This is the first in our three-part actual play series of Starfinder -- look for new episodes every Monday!
This game was played using the second edition of Paizo's Starfinder, which expands their Pathfinder game into space. The core books are all released at this point (and they're starting to release their more compact "pocket editions" of the core books), so if you like the game you hear on this podcast, you can check it out for yourself!
Music from this episode is "Start a Trek," by Edgar Henderson; you can check out more of his music on Soundcloud.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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On the Tavern Watch Podcast, a mention of a crowdfunding campaign for Lodestar leads us to discussing areas where the community has picked up for Wizards of the Coast's slack on the Tavern Watch Podcast. While D&D's modern stewards often seem content to take a one-and-done approach to campaign settings (as opposed to multiple lines of products like in the past), the ever-creative community is stepping up to fill these gaps, leading to some fantastic third-party supplements. Lodestar seems to pick up where the Spelljammer release leaves off, while dark fantasy setting Dungeons of Drakkenheim and also-upcoming product Chapelwick are poised to fill a horror-shaped hole in the product lineup (although it's a more Soulslike approach to horror than the classic Curse of Strahd). If there are any third-party content creators out there who want to fill the void in my heart that used to be occupied by Dark Sun, I'm just saying, I would throw a little money at that. However, sometimes more familiar stomping grounds are nice, too; to that end, if you just want some rollicking fun in the Forgotten Realms, you can jump right into a free level 3 adventure from the upcoming campaign book for the Realms coming later this year.
If you need a good reason to do so -- we get it, scheduling is tough, everyone you know is tired, sometimes you need a little motivation -- you can check out StartPlaying's survey on relationships and roleplaying games, wherein 75% of the respondants said playing tabletop RPGs helps keep friendships alive, 57% said they forged core relationships through roleplaying, and 28% even found real-life love outside of their Bard's high-Charisma Persuasion rolls. There's also a good discussion of how to deal with dice derailing, or not derailing, the story that you and the other players at the table want to tell -- an especially timely discussion in light of the discourse about dice fudging that's circulating in online communities again.
Tune in for this and more games we’re playing, games we’re looking forward to, and liveplays we’re watching!
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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It’s spooky season here on Tavern Watch, so we’re playing something appropriately spooky — Shadowdark! But a spooky old-school-esque system isn’t enough on its own, so we’re diving back into one of the most classic horror tabletop game modules of all time — the original I6: Ravenloft for Advanced Dungeons & Dragons 1E. When new spooky rules meet old haunts, will our heroes survive the night?
Episode three brings our adventurers into possibly the spookiest part of Castle Ravenloft: the expansive crypts underneath the castle, home to a wide variety of creepy things, from garden variety dead bodies to shambling zombies — and also, according to the adventure module, three thousand bats. On top of that, Strahd’s deadline from episode 1 is running out — he’ll show up to clean up his little adventurer problem on his own sooner or later!
Our brave adventurers include:
This is the finale in a three-part game of Shadowdark! You can check out the first episode hereand the second episode here; look for new episodes of our actual plays or news and discussion shows every Monday.
This game was played in Shadowdark, an Ennie-Award-winning tabletop RPG that marries the familiarity of D&D with the stripped-down, rulings-not-rules sensibility of older versions of the same game, yielding something that’s fast, fun, and easy to play. Shadowdark places an emphasis on being easy to understand and easy to run, making it a great game to pick up and play — even if it’s your first tabletop game! If you’re interested in picking up your own copy of Shadowdark, you can grab it at The Arcane Library. If you want to check out our adventure in Ravenloft for yourself, you can pick up I6: Ravenloft from the DM’s Guild. (We’re also using Venatus Maps’ Castle Ravenloft Battle Maps to play in these episodes.)
The music in this podcast is “Some Amount of Evil” by Kevin McLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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It's spooky season here on Tavern Watch, so we're playing something appropriately spooky -- Shadowdark! But a spooky old-school-esque system isn't enough on its own, so we're diving back into one of the most classic horror tabletop game modules of all time -- the original I6: Ravenloft for Advanced Dungeons & Dragons 1E. When new spooky rules meet old haunts, will our heroes survive the night?
Episode two finds our trio of adventurers exploring the dusty back hallways and secret corridors of Castle Ravenloft, meeting some unusual individuals -- some of whom have unusual tastes, while others just want to be left alone. Our brave adventurers include:
This is the second in a three-part game of Shadowdark! You can check out the first episode here, and look for new episodes every Monday.
This game was played in Shadowdark, an Ennie-Award-winning tabletop RPG that marries the familiarity of D&D with the stripped-down, rulings-not-rules sensibility of older versions of the same game, yielding something that's fast, fun, and easy to play. Shadowdark places an emphasis on being easy to understand and easy to run, making it a great game to pick up and play -- even if it's your first tabletop game! If you're interested in picking up your own copy of Shadowdark, you can grab it at The Arcane Library. If you want to check out our adventure in Ravenloft for yourself, you can pick up I6: Ravenloft from the DM's Guild. (We're also using Venatus Maps' Castle Ravenloft Battle Maps to play in these episodes.)
The music in this podcast is "Some Amount of Evil" by Kevin McLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
Hosted on Acast. See acast.com/privacy for more information.
It's spooky season here on Tavern Watch, so we're playing something appropriately spooky -- Shadowdark! But a spooky old-school-esque system isn't enough on its own, so we're diving back into one of the most classic horror tabletop game modules of all time -- the original I6: Ravenloft for Advanced Dungeons & Dragons 1E. When new spooky rules meet old haunts, will our heroes survive the night?
In this case, our intrepid heroes, outsiders to the realm of Barovia investigating some disturbing rumors surrounding the Burgomaster's daughter, Ireena, have found themselves invited to a dinner with the infamous ruler of the region, Count Strahd von Zarovich. Will they feast... or be feasted upon? Our brave adventurers include:
This is the first in a three-part game of Shadowdark! Look for new episodes every Monday.
This game was played in Shadowdark, an Ennie-Award-winning tabletop RPG that marries the familiarity of D&D with the stripped-down, rulings-not-rules sensibility of older versions of the same game, yielding something that's fast, fun, and easy to play. Shadowdark places an emphasis on being easy to understand and easy to run, making it a great game to pick up and play -- even if it's your first tabletop game! If you're interested in picking up your own copy of Shadowdark, you can grab it at The Arcane Library. If you want to check out our adventure in Ravenloft for yourself, you can pick up I6: Ravenloft from the DM's Guild. (We're also using Venatus Maps' Castle Ravenloft Battle Maps to play in these episodes.)
The music in this podcast is "Some Amount of Evil" by Kevin McLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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There are a lot of games we're excited to play — and excited to watch! — on this week's Tavern Watch Podcast. A Thundercats game by Dynamite Entertainment will be launching Kickstarter soon (you can join us in watching for the campaign by clicking "notify me" on the Kickstarter campaign). It's a 5e game, which could make it an easy sell to play with friends since 5e is so well-known, so this may be a better bet than coming up with a unique system. But we may be even more excited for what this game means about other properties in the Dynamite catalog, which publishes comics for Supernatural, Battlestar Galactica, Army of Darkness, Barbarella, and a whole lot more. Could we be getting other interesting games from Dynamite if Thundercats does well? We're excited to find out.
This is hardly the only game on the horizon, as we're also looking forward to the release of Sword World 2.5, a wildly popular 35-year-old Japanese TTRPG that's getting its first English language release. You can download a quickstart now by signing up for the game's newsletter. But if you're looking for a game that's already available, we have only good things to say about the new D&D Starter Set, Heroes of the Borderlands. It's a great introduction to the game and it comes with tons of accessories you can use for future games, with 18 maps, hundreds of cards and tokens, dice, three adventures, and quickstart game rules — everything you need to play. Our only question is why Wizards of the Coast didn't put this out when the 2024 edition first released.
Tune in for this and more games we're playing, games we're looking forward to, and liveplays we're watching!
Music from this episode is "Midnight Tale" Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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You know that feeling when you're exploring a viking ship suspended in the rocks over a volcanic chasm, and some poorly planned acrobatics cause it to slip and turn upside down? Well, I didn't either until this game of Outgunned Adventure, in which our party is attempting to survive this extremely unlikely situation... and frankly, it's only going to get worse from here.
Join us for episode three, where we'll finally see if our intrepid explorers can survive certain (maybe uncertain?) death as we wrap-up our game! GM Joe Perez as he guides our group of explorers on their search for viking treasure. Our players are:
This is the final episode in a three-part game of Outgunned Adventure, a variant of Outgunned by Two Little Mice. If you haven't already listened to it, you should start with our first episode and second episode of Outgunned Adventure. These games are all about creating cinematic moments inspired by the movies, and Adventure is all about exploring ancient tombs and charging through dense jungles in search of treasure! It's a setting with movie magic built right in, from The Mummy to Indiana Jones. If you enjoy the game, check out Two Little Mice!
The music in this podcast is "Crossing the Chasm" Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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Are we heading towards death or certain death? So far in our game of Outgunned Adventure, our crew of daring explorers has survived a fall into the hidden grotto that concealed the lost tomb of Erik the Red. (Possibly the reason they're so daring is that they don't know how close they were to death along the way.) But what will they find hidden inside as they hunt for treasures for their employer (and themselves) in this viking tomb?
Join GM Joe Perez as he guides the definitely ideal team of explorers through danger (sometimes self inflicted) and cliffhangers (sometimes literal). Our players are:
This is the first in a three-part game of Outgunned Adventure, a variant of Outgunned by Two Little Mice. These games are all about creating cinematic moments inspired by the movies, and Adventure is all about exploring ancient tombs and charging through dense jungles in search of treasure! It's a setting with movie magic built right in, from The Mummy to Indiana Jones. If you enjoy the game, check out Two Little Mice!
The music in this podcast is "Crossing the Chasm" Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
Hosted on Acast. See acast.com/privacy for more information.
It's time for a new adventure with our Tavern Watch crew as we dive into Outgunned Adventure (and, yes, we're going to be using the word adventure a whole lot here). Our story opens with our daring explorers climbing to the top of a mountain in the middle of the ocean near Greenland in search of the tomb of the viking king Eric the Red, and whatever treasure he has left behind. (Valuable both monetarily and historically, of course.) Our party must brave the elements, each other (sometimes the biggest challenge), and any traps left behind by the ancient viking warriors.
Join GM Joe Perez as he guides the definitely ideal team of explorers through danger (sometimes self inflicted) and cliffhangers (sometimes literal). This week's players are:
This is the first in a three-part game of Outgunned Adventure, a variant of Outgunned by Two Little Mice. These games are all about creating cinematic moments inspired by the movies, and Adventure is all about exploring ancient tombs and charging through dense jungles in search of treasure! It's a setting with movie magic built right in, from The Mummy to Indiana Jones. If you enjoy the game, check out Two Little Mice!
The music in this podcast is "Crossing the Chasm" Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
Hosted on Acast. See acast.com/privacy for more information.
On the latest Tavern Watch Podcast, we're excited about Draw Steel, a new game from MCDM that strikes us as spiritual successor to D&D 4e. The game features crunchy combat where all of your attacks hit (but may not hit very well) and you're encouraged to push your luck to rack up more victories before resting — but it also includes rules that encourage roleplay, like detailed downtime activities that could play back into your adventure (rather just saying you spent your downtime making healing potions and leaving it at that). The game has a lot of interesting features for those who enjoy (or at least aren't opposed to) tactical combat. But at Blizzard Watch, we're gearing up to play Outgunned Adventure, a pulp action adventure that aims to capture the cinematic feel of movies like The Mummy or Indiana Jones. You'll be able to catch us playing it next week's Tavern Watch, but right now we're still reading up on this variant of Outgunned, a system that homes in on making your tabletop games feel like an action movie.
And Critical Role keeps making news, with new details about the upcoming Campaign 4, which will be GM'd by fan-favorite Brennan Lee Mulligan. He's taken the reins of the game a couple of times before for short series, but this time he'll be running the whole show with forever DM Matt Mercer getting the chance to play a long-term campaign. (Fellow DMs know how rare this is.) The new campaign features a supersized cast including all of the original CR crew as well as a bunch of new faces. It will be a West Marches style game, in which three different adventuring parties set out in the new world Aramán with stories that run concurrently and could intertwine. The campaign kicks off on October 2, 2025.
Music from this episode is "Midnight Tale" Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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This week we’re wrapping up our game of Rebel Scum, a game of anti-fascist space opera that seems a lot like Star Wars — so of course we just used it to play in the Star Wars universe! When an overwhelmingly powerful fascist Empire threatens those who want to see a better future for those around them and for the rest of the galaxy, what do you do? You fight back, you fight hard, and you don’t stop until you win.
Join GM Phil Ulrich as the crew of the Furious Tooka makes their way to a hidden base on the other side of the moon of Salient II. That’s no m–no, wait, that’s a moon, with a perfectly ordinary secret Imperial base on it. Here’s our cast of characters:
This is the third in a three-part game of Rebel Scum! Look for new episodes of all our games every Monday.
This game was played with the second edition of Rebel Scum from 9th Level Games, a game of laser swords, space combat, and fighting back against space fascists trying to put their boots on your collective necks. If you’re interested in getting this easy-to-learn game for yourself — it’s powered by the Polymorph system much like our prior games of Pigeon’s 11 and Sentai & Sensibility, meaning it’s lightweight and narrative focused — you can pick up the digital copy from 9th Level’s itch.io page for the game, or in print (with free PDF!) directly from 9th Level Games.
The music in this podcast is “Fanfare for Space” by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License. http://creativecommons.org/licenses/by/4.0/
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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This week we're continuing our game of Rebel Scum, a game of anti-fascist space opera that seems a lot like Star Wars -- so of course we just used it to play in the Star Wars universe! When an overwhelmingly powerful fascist Empire threatens those who want to see a better future for those around them and for the rest of the galaxy, what do you do? You fight back, you fight hard, and you don't stop until you win.
Join GM Phil Ulrich as we follow the crew of the Furious Tooka on their quest to free the overworked, underpaid, and Empire-oppressed workers of the miners of the Salient System.
Their target? Some Gamorrean grunt named Flegg who seems to be the key to the disappearance of their contact. Or was his name Greg? Maybe Blerg? Look, names are hard. Here's our cast of characters:
This is the second in a three-part game of Rebel Scum! If you missed the first episode, you can listen to that here. Look for new episodes every Monday.
This game was played with the second edition of Rebel Scum from 9th Level Games, a game of laser swords, space combat, and fighting back against space fascists trying to put their boots on your collective necks. If you're interested in getting this easy-to-learn game for yourself -- it's powered by the Polymorph system much like our prior games of Pigeon's 11 and Sentai & Sensibility, meaning it's lightweight and narrative focused -- you can pick up the digital copy from 9th Level's itch.io page for the game, or in print (with free PDF!) directly from 9th Level Games.
The music in this podcast is "Fanfare for Space" by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License. http://creativecommons.org/licenses/by/4.0
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
Hosted on Acast. See acast.com/privacy for more information.
This week we're playing a game of Rebel Scum, a game of anti-fascist space opera that seems a lot like Star Wars -- so of course we just used it to play in the Star Wars universe! When an overwhelmingly powerful fascist Empire threatens those who want to see a better future for those around them and for the rest of the galaxy, what do you do? You fight back, you fight hard, and you don't stop until you win.
Join GM Phil Ulrich as I take the crew of the Crew of the Furious Tooka through an adventure on the frontiers of civilized space to hunt down a missing union organizer and Rebellion contact. Here's our cast of characters:
This is the first in a three-part game of Rebel Scum! Look for new episodes every Monday.
This game was played with the second edition of Rebel Scum from 9th Level Games, a game of laser swords, space combat, and fighting back against space fascists trying to put their boots on your collective necks. If you're interested in getting this easy-to-learn game for yourself -- it's powered by the Polymorph system much like our prior games of Pigeon's 11 and Sentai & Sensibility, meaning it's lightweight and narrative focused -- you can pick up the digital copy from 9th Level's itch.io page for the game, or in print (with free PDF!) directly from 9th Level Games.
The music in this podcast is "Fanfare for Space" by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0 License. http://creativecommons.org/licenses/by/4.0/
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
Hosted on Acast. See acast.com/privacy for more information.
In this week's Tavern Watch Podcast, we dig into the disaster of Diamond Comic Distributors, which filed for bankruptcy in January and is now trying to claim books in its inventory are its property, to be sold to pay off creditors. This includes comics and books it was holding on consignment, to distribute for companies that aren't paid until the books are sold in retail stores — and the loss could be crushing for small press publishers who could lose hundreds of thousands of dollars worth of books. Green Ronin Publishing is crowdfunding to cover legal fees to fight the move, which it calls "a dire financial threat to our company." Let's hope small press can score a victory here.
In brighter news, we discuss the recent trend of "rules light" games, the delay to D&D's upcoming Eberron book, and Evil Hat continuing to work on a Tomb Raider-style game after parting ways with Crystal Dynamics. Add that to the list of games we're looking forward to playing (which is already pretty long).
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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This week we continue our adventure of Daggerheart, as our crew becomes the first to enter the towering spire that is the Motherboard. While it's forbidden by the church, delving into these untouched halls may be the only way to save the Motherboard — and perhaps the entire Echo Vale. Let's see how it goes, shall we?
Join GM Liz Harper as I attempt to guide a motley crew of adventurers through the Echo Vale! Here's our cast of characters:
This is the last in a three-part game of a Daggerheart game in the Motherboard setting! If you haven't, start by listening to the first episode and second episode of this game. Look for new episodes every Monday — next week we'll be covering the latest tabletop news, and then we'll be starting another game!
Daggerheart is the latest game from Darrington Press and the team at Critical Role — we're all still learning the rules of this game, so please apologize our mistakes! Increasing the chaos, two of our party were trying out playtest classes: Brawler for Matt and Warlock for Phil. You can find details on these classes (and more playtest content) on Daggerheart'swebsite. If you want to follow along and/or see where we went wrong, you can read all of the rules in the completely free SRD. The print book is sold out (though check with your FLGS if you're interested in a copy), but if you enjoyed our game you can buy Daggerheart digital copies from Demiplane and DriveThruRPG.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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This week we continue our adventure of Daggerheart, as our crew walks away from the settlement surrounding the Motherboard and into a not entirely unexpected ambush. Or maybe it's a reverse ambush? Well, you'll have to listen to see all of that works out, as our party searches for a way into the hidden heart of the Motherboard herself.
Join GM Liz Harper as I attempt to guide a motley crew of adventurers through this adventure! Here's our cast of characters:
This is the second in a three-part game of a Daggerheart game in the Motherboard setting! If you haven't, start by listening to the first episode of this game. Look for new episodes every Monday.
Daggerheart is the latest game from Darrington Press and the team at Critical Role — we're all still learning the rules of this game, so please apologize our mistakes! Increasing the chaos, two of our party were trying out playtest classes: Brawler for Matt and Warlock for Phil. You can find details on these classes (and more playtest content) on Daggerheart'swebsite. If you want to follow along and/or see where we went wrong, you can read all of the rules in the completely free SRD. The print book is sold out (though check with your FLGS if you're interested in a copy), but if you enjoyed our game you can buy Daggerheart digital copies from Demiplane and DriveThruRPG.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
Hosted on Acast. See acast.com/privacy for more information.
This week we're playing a game of Daggerheart, largely because I was enchanted by the Motherboard setting in the book — a funny turn of phrase, since the setting has no magic! In the Echo Vale, civilization has been reborn in the ruins of the old world, repurposing the technology of people long gone. But the robotic creatures roaming the valley have been stirred into a wild fury, and the Prophet of the Motherboard thinks our party may be able to help.
Join GM Liz Harper as I attempt to guide a motley crew of adventurers through this adventure! Here's our cast of characters:
This is the first in a three-part game of Daggerheart! Look for new episodes every Monday.
Daggerheart is the latest game from Darrington Press and the team at Critical Role — we're all still learning the rules of this game, so please apologize our mistakes! Increasing the chaos, two of our party were trying out playtest classes: Brawler for Matt and Warlock for Phil. You can find details on these classes (and more playtest content) on Daggerheart'swebsite. If you want to follow along and/or see where we went wrong, you can read all of the rules in the completely free SRD. The print book is sold out (though check with your FLGS if you're interested in a copy), but if you enjoyed our game you can buy Daggerheart digital copies from Demiplane and DriveThruRPG.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
Hosted on Acast. See acast.com/privacy for more information.
It's a new week of drama in the TTRPG community, and we're here to dig into the latest news. We talk about the controversy surrounding the game Rebel Scum, a Star Wars-alike that was recently removed from DriveThruRPG after complaints about the game's political messaging. Surprise: Star Wars itself is pretty political, and the game takes it from there in what it calls an "antifascist space opera." (We may be checking the game out ourselves soon!) In other gaming news, Darrington Press continues to make waves by adding both Chris Perkins and Jeremy Crawford to the staff after both left Wizards of the Coast earlier this year. Perkins will serve as the company's Creative Director and Crawford as Game Director, and we may start to see their influence on the continuing development of just-released Daggerheart or new games.
And Daggerheart is certainly continuing to grow: while no new books have been announced, there are four classes, six ancestries, and six backgrounds currently in playtesting, suggesting the team isn't slowing down. But D&D has been releasing a lot of play testing content recently, too, and we discussed seven Arcana-focused subclasses you can currently find as Unearthed Arcana (but I'm still quietly waiting for the revised Eberron book coming out in August). Starfinder 2e is also getting closer to launch, with its tech class playtest wrapping up before the full book comes out at the end of July. Plus, Final Fantasy becomes the best selling Magic: The Gathering set of all time, some of the great 5e compatible games you can play (including some available directly on D&D Beyond), and some great features in the Tales of the Valiant Game Master's Guide from Kobold Press.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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This week on Masks, with the tip from Perseus Pyrite, the Mavericks are hot on the tail of -- presumably -- Silver Age villain Mirror Master, back and probably up to no good. But why did Mirror Master want Pyrite's shield, rumored to be able to open portals in time and space? Is he truly operating on his own? Is the past ever truly buried and behind us? Our teenage powerhouses are about to find out those answers -- for better or worse -- in an encounter that will test their mettle as heroes... and as a team. If you like Young Justice, Young Avengers, and Teen Titans, you'll probably like this game.
GM Phil Ulrich helps our young heroes find their footing in Halcyon City, as the newly named superhero team The Mavericks takes on an old threat with mysterious means and motives. Here's our team:
This is the third in a three-part game of Masks: A New Generation by Magpie Games. Be sure to listen to the first episodeand the second episode if you haven't yet! If you like our game, you can pick it up for yourself from Magpie or DriveThruRPG. It's a Powered by the Apocalypse game, so characters are based on playbooks, and there are some great fan-made playbooks that expand on the official options. Joe played with a custom playbook called The Host/ed, which you can find here if you're interested.
Music for this game is "Hero Stuff," written and performed by Joseph Perez/Mad Shaman Studios.
If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free!
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This week on Masks, our new superhero team comes together to defeat a new threat: paralyzing hero worship as they meet famed Silver Age hero Perseus Pyrite. Could the team be on the trail of a Silver Age villain come back to haunt the city? It's time to make plans (and maybe make friends). If you like Young Justice, Young Avengers, and Teen Titans, you'll probably like this game.
GM Phil Ulrich helps our young heroes find their footing in Halcyon City, as the newly named superhero team The Mavericks takes on a new (or possibly old) threat. Here's our team:
This is the second in a three-part game of Masks: A New Generation by Magpie Games. Be sure to listen to the first episode if you haven't yet! If you like our game, you can pick it up for yourself from Magpie or DriveThruRPG. It's a Powered by the Apocalypse game, so characters are based on playbooks, and there are some great fan-made playbooks that expand on the official options. Joe played with a custom playbook called The Host/ed, which you can find here if you're interested.
Music for this game is "Hero Stuff," written and performed by Joseph Perez/Mad Shaman Studios. (Hey! We know that guy!)
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