
Spencer is such a talented designer and has a ton of great tips for up-and-coming designers.—Spencer's Links:Dragon Slayer: https://www.kickstarter.com/projects/thegilaboy/dragon-slayers-ttrpgSite: https://gilarpgs.com/LUMEN: https://gilarpgs.itch.io/lumenSPREE: https://gilarpgs.itch.io/spreeNOVA: https://gilarpgs.itch.io/novaCorvid Court: https://www.kickstarter.com/projects/thegilaboy/corvid-court-aviary—Don't forget to like and subscribe ⚡☕ Get exclusive content at https://www.patreon.com/farirpgs🎲 Buy my games at https://store.farirpgs.com/🦋 Follow me on http://link.farirpgs.com/bluesky✉️ Join my newsletter at https://news.farirpgs.com/🚀 Join the Fari RPGs Discord at https://link.farirpgs.com/discordChapters00:00 Introduction to Tabletop Blueprint and Breathless Jam00:57 Meet Spencer Campbell: A Designer's Journey02:09 Exploring the Breathless System and Spree05:17 Heist Inspirations: Heat and Tension in Gameplay10:26 The Mechanics of Heat and Stress in Spree12:29 Design Challenges: Balancing Tension and Player Agency15:27 Character Archetypes and Special Abilities in Heists18:02 Playtesting Breathless: Insights from Experience20:39 Downtime Mechanics: Building Tension and Consequences24:46 The Evolution of Game Systems: From Lumen to Breathless25:39 Evolution of Lumen: From Dice to Resource Management30:14 Community Response and Game Design Insights32:45 Exploring New Ideas: Breathless Jam and Game Expansion40:00 Injecting Personal Touches into Game Design47:57 Current Projects and Future Aspirations