
This is a very insightful interview with Ryan Lucas of The Cargo Bay about TTRPG game design, sci-fi horror RPGs, and how to design highly thematic game mechanics.https://the-cargo-bay.itch.io/https://the-cargo-bay.itch.io/afterbu...https://the-cargo-bay.itch.io/orehttps://the-cargo-bay.itch.io/bloody-...Don't forget to like and subscribe โกโ Get exclusive content at https://www.patreon.com/farirpgs๐ฒ Buy my games at https://store.farirpgs.com/๐ฆ Follow me on http://link.farirpgs.com/blueskyโ๏ธ Join my newsletter at https://news.farirpgs.com/๐ Join the Fari RPGs Discord at https://link.farirpgs.com/discordChapters00:00 Intro to Game Design 01:08 Ryan Lucas: Game Design Journey 02:18 Player to Designer 04:02 Creating Afterburner 06:24 Breathless Jam: Inspiration 07:28 Developing Orr 09:50 Orr: Mechanics 12:07 Debt & Betrayal in Gameplay 14:22 Game Development Challenges 17:22 Lumen vs Breathless 19:53 Crafting Unique Lore 21:59 Value of Diverse Experiences 22:38 Back to Breathless 23:22 Adapting Game Systems 26:43 Power Struggle: Bloody & Breathless 28:40 Rapid Design & Efficiency 30:54 Playtesting & Feedback 34:09 Unique Adventures in Game Jams 42:27 Advice for Designers