Studying Pixels combines game studies and a joyful engagement with video game culture. Every Sunday, game studies scholar Stefan Heinrich Simond and Japanese scholar Dan Hughes cover anything from reviews of contemporary games to news stories and from academic deep-dives to controversial discussions—all wrapped up in a sincere appreciation of everything geeky.
Hosted on Acast. See acast.com/privacy for more information.
Studying Pixels combines game studies and a joyful engagement with video game culture. Every Sunday, game studies scholar Stefan Heinrich Simond and Japanese scholar Dan Hughes cover anything from reviews of contemporary games to news stories and from academic deep-dives to controversial discussions—all wrapped up in a sincere appreciation of everything geeky.
Hosted on Acast. See acast.com/privacy for more information.

Motion capturing might look so smooth and effortless on screen but it is often the result of an intricate process. Our guest, Jimmy Corvan, can attest to that. He worked at the motion capture studio House of Moves for eleven years and shares his insights on how characters in The Last of Us, Mortal Kombat, Call of Duty and many more games (and films) were brought to life.
House of Moves: https://www.moves.com
Room 8 Group: https://room8group.com
Visit studyingpixels.com
Hosted on Acast. See acast.com/privacy for more information.