The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion.
These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant.
Join our Bridge Crew as they boldly go where no role-playing game has gone before!
All content for Star Trek: Columbia, a D&D Podcast is the property of ST: Columbia and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion.
These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant.
Join our Bridge Crew as they boldly go where no role-playing game has gone before!
The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion.
These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant.
Join our Bridge Crew as they boldly go where no role-playing game has gone before!