The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion.
These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant.
Join our Bridge Crew as they boldly go where no role-playing game has gone before!
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The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion.
These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant.
Join our Bridge Crew as they boldly go where no role-playing game has gone before!
After the escape of Komo and the Jem'Hadar, the away team returns to the surface of the planet, to capture the escaped prisoners. But as so often is the case, things never go as planned.
Star Trek: Columbia, a D&D Podcast
The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion.
These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant.
Join our Bridge Crew as they boldly go where no role-playing game has gone before!