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Star Trek: Columbia, a D&D Podcast
ST: Columbia
8 episodes
3 days ago
The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion. These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant. Join our Bridge Crew as they boldly go where no role-playing game has gone before!
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Performing Arts
Arts
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The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion. These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant. Join our Bridge Crew as they boldly go where no role-playing game has gone before!
Show more...
Performing Arts
Arts
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Session 5: Mistakes Were Made
Star Trek: Columbia, a D&D Podcast
1 hour 31 minutes 30 seconds
4 years ago
Session 5: Mistakes Were Made

After releasing Cesar back to the planet, the away team was called into the Captain's Office for a minor chewing out of how they handled the situation down on the planet. Captain Lee finally orders the team to interrogate Komo, to find out what he might know about the Consortium.

Star Trek: Columbia, a D&D Podcast
The year is 2380. The end of the Dominion War has allowed the Federation to restart five-year journeys of exploration within the Gamma Quadrant, thanks to the surrender of the Dominion. These are the voyages of the U.S.S. Columbia (NCC-10707). An Intrepid-class vessel, named for the sister ship of the original U.S.S. Enterprise, she is tasked with exploring the unknown reaches of the Gamma Quadrant. Join our Bridge Crew as they boldly go where no role-playing game has gone before!