What can LARP teach us about pedagogy, community, and collective world-making? artist, researcher, curator and mentor in Game Design, Carina Erdmann joins Miguel Prado & Mattin to talk games as art, hacking everyday platforms, the politics of play, and why we might need to train our social muscles for futures that don’t yet exist. This conversation moves through conspiracy as collective thinking, the limits of empathy, and the careful work of attunement in collaborative play. Along the way, we touch on opacity and prefigurative practices, communal living experiments like the ones exercised at PAF, and what it means to rehearse for a revolution in these bleak conditions.
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What can LARP teach us about pedagogy, community, and collective world-making? artist, researcher, curator and mentor in Game Design, Carina Erdmann joins Miguel Prado & Mattin to talk games as art, hacking everyday platforms, the politics of play, and why we might need to train our social muscles for futures that don’t yet exist. This conversation moves through conspiracy as collective thinking, the limits of empathy, and the careful work of attunement in collaborative play. Along the way, we touch on opacity and prefigurative practices, communal living experiments like the ones exercised at PAF, and what it means to rehearse for a revolution in these bleak conditions.
In this cultural biography from the incendiary and radical poet and thinker Howard Slater (Break/Flow), we speak about far-left culture in Britain since the 1970s and its relationship to politics and poetry. Slater started the legendary Break/Flow zine in the 90s and participated in the Virtual Future conference. In the 2000s, he began the eclectic label Difficult Fun with others. In the early 2010s, he was part of developing MayDay Rooms, a fantastic archive and resource for social movements and marginal cultures based in London. Slater is currently translating Jacques Camatte and working on his poetry. This podcast includes previously unreleased poetry from Slater.
Social Discipline
What can LARP teach us about pedagogy, community, and collective world-making? artist, researcher, curator and mentor in Game Design, Carina Erdmann joins Miguel Prado & Mattin to talk games as art, hacking everyday platforms, the politics of play, and why we might need to train our social muscles for futures that don’t yet exist. This conversation moves through conspiracy as collective thinking, the limits of empathy, and the careful work of attunement in collaborative play. Along the way, we touch on opacity and prefigurative practices, communal living experiments like the ones exercised at PAF, and what it means to rehearse for a revolution in these bleak conditions.