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Social Discipline
Social Discipline
47 episodes
3 months ago
What can LARP teach us about pedagogy, community, and collective world-making? artist, researcher, curator and mentor in Game Design, Carina Erdmann joins Miguel Prado & Mattin to talk games as art, hacking everyday platforms, the politics of play, and why we might need to train our social muscles for futures that don’t yet exist. This conversation moves through conspiracy as collective thinking, the limits of empathy, and the careful work of attunement in collaborative play. Along the way, we touch on opacity and prefigurative practices, communal living experiments like the ones exercised at PAF, and what it means to rehearse for a revolution in these bleak conditions.
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Government
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What can LARP teach us about pedagogy, community, and collective world-making? artist, researcher, curator and mentor in Game Design, Carina Erdmann joins Miguel Prado & Mattin to talk games as art, hacking everyday platforms, the politics of play, and why we might need to train our social muscles for futures that don’t yet exist. This conversation moves through conspiracy as collective thinking, the limits of empathy, and the careful work of attunement in collaborative play. Along the way, we touch on opacity and prefigurative practices, communal living experiments like the ones exercised at PAF, and what it means to rehearse for a revolution in these bleak conditions.
Show more...
Government
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SD46 w/Ray Brassier - Beyond Extinction Lies Communism
Social Discipline
1 hour 39 minutes 34 seconds
5 months ago
SD46 w/Ray Brassier - Beyond Extinction Lies Communism
We’re incredibly honoured to be joined by Ray Brassier, a hugely formative thinker for both of us and one of the most important philosophers of the past 20 years. We talk about his upcoming book Fatelessness: Freedom and Fatality After Marx and, the contemporary condition of The Wretched of the Earth. Ray also gives an absolutely brilliant takedown of Nick Land and the speculative inhuman. Hope you enjoy it.
Social Discipline
What can LARP teach us about pedagogy, community, and collective world-making? artist, researcher, curator and mentor in Game Design, Carina Erdmann joins Miguel Prado & Mattin to talk games as art, hacking everyday platforms, the politics of play, and why we might need to train our social muscles for futures that don’t yet exist. This conversation moves through conspiracy as collective thinking, the limits of empathy, and the careful work of attunement in collaborative play. Along the way, we touch on opacity and prefigurative practices, communal living experiments like the ones exercised at PAF, and what it means to rehearse for a revolution in these bleak conditions.