Twelve hard days in the wild leave Kenshiro hungry for a door, a bed, and clean water—but the road won’t cooperate. Small wins on the build front hint at staying power, and the team falls into a relentless cadence: scout, push, recover, repeat. When a warning races back from the trail ahead, talk stops. A surge of borrowed quickness turns the hike into a midnight run.
What follows is urgency without theatrics—terrain blurring, breath burning, and a creeping certainty that something is very wrong at the end of the path. By the time the trees part, heat and ash make the point for them, and the party is forced to confront a threat that isn’t just another creature on the board.
Support the story and help bring Nowhere to life at:
https://www.patreon.com/c/jadinkel