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Roll to Save
Iain Wilson
69 episodes
1 week ago
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
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All content for Roll to Save is the property of Iain Wilson and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
Show more...
Games
Leisure,
Hobbies
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Unboxing the Terrors of Space: A Deep Dive into Mothership RPG Kickstarter
Roll to Save
49 minutes
1 year ago
Unboxing the Terrors of Space: A Deep Dive into Mothership RPG Kickstarter
Get in touch with us! Discover sci-fi horror as we unwrap the Mothership RPG Kickstarter rewards and share our candid reactions. Picture the tense corridors of "Alien" and the haunting void of "Dead Space" as we analyze the game's system, designed for hair-raising one-shot adventures. Our friend Ryan hops aboard for this interstellar discussion, comparing editions and debating the impact of components from GM screens to cardstock figures on your gameplay experience. We also delve into the com...
Roll to Save
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...