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Roll to Save
Iain Wilson
69 episodes
1 week ago
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
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All content for Roll to Save is the property of Iain Wilson and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
Show more...
Games
Leisure,
Hobbies
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Ordinary People, Unseen War -A History of Hunter: The Reckoning
Roll to Save
48 minutes
1 month ago
Ordinary People, Unseen War -A History of Hunter: The Reckoning
Get in touch with us! To: hunterlist@hunter-net.org From: witness1 Fellow imbued, I must report a disturbing incident. Our latest transmission regarding the Mission was compromised. The audio files were corrupted - the music loud, blaring, almost as if something didn't want this information shared. You know what I'm talking about. They got to it. But the Messengers work in mysterious ways. The tainted files have been purged. A clean recording has been restored and is being redistributed as we...
Roll to Save
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...