Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
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Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
Get in touch with us! Join us as we crack open Cubicle 7's supplement for the Enemy Within campaign, The Enemy in Shadows Companion - the essential guide to adventuring in the Reikland (allegedly). Is this a storehouse of useful added extras, or something that trades on nostalgia for nostalgia's sake? Listen along and find out... Contact us at: EMAIL: roll.to.save.pod@gmail.com FACEBOOK: https://www.facebook.com/rolltosavepod WEBSITE: https://rolltosave.blog HOSTS: Iain Wilson, Steve McGarr...
Roll to Save
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...