Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
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Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
Get in touch with us! What happens when a beloved classic gets reimagined three decades later? That's the question at the heart of my deep dive into Enemy in Shadows, Cubicle 7's director's cut of the legendary Enemy Within campaign for Warhammer Fantasy Roleplay. As someone who first attempted to run this campaign as a 12-year-old back in 1988, this review comes from a place of both nostalgia and critical analysis. The original Shadows Over Bugenhaven was brilliant but chaotically organized...
Roll to Save
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...