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Roll to Save
Iain Wilson
69 episodes
1 week ago
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
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All content for Roll to Save is the property of Iain Wilson and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
Show more...
Games
Leisure,
Hobbies
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Clay, Cards, and Character Deaths - an Interview with Jon Cohen from Tale of the Manticore
Roll to Save
56 minutes
3 weeks ago
Clay, Cards, and Character Deaths - an Interview with Jon Cohen from Tale of the Manticore
Get in touch with us! Stakes make stories breathe. We sit down with Jon Cohen - writer, host, and designer behind Tale of the Manticore and One Shot in the Dark - to explore why consequence beats comfort, how a hybrid format turns solo play into gripping audio drama, and what it takes to build a one-shot that actually ends in one sitting. Jon walks us through the creative risks, the craft, and the quiet discipline that keeps a polished episode shipping every 10 days without losing the sting i...
Roll to Save
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...