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Roll to Save
Iain Wilson
69 episodes
1 week ago
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
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All content for Roll to Save is the property of Iain Wilson and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
Show more...
Games
Leisure,
Hobbies
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Call of Cthulhu Roundtable Part 2: Tabletop Terror and the Gamble of Crowdfunding Ventures
Roll to Save
33 minutes
1 year ago
Call of Cthulhu Roundtable Part 2: Tabletop Terror and the Gamble of Crowdfunding Ventures
Get in touch with us! Prepare to be immersed in the spine-tingling realm of Cthulhu board games as we continue to recount our harrowing yet delightful experiences from the comfort of our tabletops. From the sudden demise of the Mythos card game that left us in academic nostalgia to the complex machinations of Arkham Horror, our tales are fraught with the kind of player interaction that only eldritch horror can inspire. And let's not forget our own Matt Sanderson's confession of his seemingly ...
Roll to Save
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...