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Roll to Save
Iain Wilson
69 episodes
1 week ago
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
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All content for Roll to Save is the property of Iain Wilson and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...
Show more...
Games
Leisure,
Hobbies
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An Odyssey into Cosmic Dread: A Roundtable Discussion on Call of Cthulhu
Roll to Save
1 hour 9 minutes
1 year ago
An Odyssey into Cosmic Dread: A Roundtable Discussion on Call of Cthulhu
Get in touch with us! Step into the shadows with us and special guest Matt Sanderson, a distinguished author of the eldritch horror RPG Call of Cthulhu, as we convene for a spine-tingling, two-part roundtable discussion. Our personal forays into the game's chilling depths provide a backdrop to our broader conversation, which spans the intellectual challenges and invigorating horrors that have gripped players for over four decades. While we revel in the Lovecraftian lore, we also share tales f...
Roll to Save
Get in touch with us! What happens when an RPG asks you to play the dead, feed on emotion, and also hand over your own inner critic to another player? We go deep on Wraith: The Oblivion, the most haunting corner of the World of Darkness, unpacking why its ideas still feel daring: fetters that tether you to the living, pathos that turns feelings into fuel, and Shadows that weaponise doubt. From first edition’s glow-in-the-dark cover to the 20th Anniversary’s colossal compendium, we map the ris...