What does it take to point a spacecraft with only one thruster? In this episode, we dive into the engineering behind DeepSpace‑2’s gimbal system: a mechanical interface that enables directional control for our electric propulsion. GNC Engineer Emerson and Flight Software Engineer Kieran walk us through how they built the software, math, and lookup tables needed to command the gimbal, and why the complexity goes far deeper than just “move this motor.”
All content for Roid Rage is the property of AstroForge and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
What does it take to point a spacecraft with only one thruster? In this episode, we dive into the engineering behind DeepSpace‑2’s gimbal system: a mechanical interface that enables directional control for our electric propulsion. GNC Engineer Emerson and Flight Software Engineer Kieran walk us through how they built the software, math, and lookup tables needed to command the gimbal, and why the complexity goes far deeper than just “move this motor.”
In Episode 18 of Roid Rage, Chap (CoS) and Matt (CEO) chat with Chris, Head of Avionics at AstroForge, about how we design the systems that keep a spacecraft alive. From power distribution and flight computers to deep space thermal challenges and build vs. buy decisions, this episode breaks down what makes avionics one of the most complex parts of any mission - and why starting from a blank slate makes it both harder and more fun.
Roid Rage
What does it take to point a spacecraft with only one thruster? In this episode, we dive into the engineering behind DeepSpace‑2’s gimbal system: a mechanical interface that enables directional control for our electric propulsion. GNC Engineer Emerson and Flight Software Engineer Kieran walk us through how they built the software, math, and lookup tables needed to command the gimbal, and why the complexity goes far deeper than just “move this motor.”