What does it take to point a spacecraft with only one thruster? In this episode, we dive into the engineering behind DeepSpace‑2’s gimbal system: a mechanical interface that enables directional control for our electric propulsion. GNC Engineer Emerson and Flight Software Engineer Kieran walk us through how they built the software, math, and lookup tables needed to command the gimbal, and why the complexity goes far deeper than just “move this motor.”
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What does it take to point a spacecraft with only one thruster? In this episode, we dive into the engineering behind DeepSpace‑2’s gimbal system: a mechanical interface that enables directional control for our electric propulsion. GNC Engineer Emerson and Flight Software Engineer Kieran walk us through how they built the software, math, and lookup tables needed to command the gimbal, and why the complexity goes far deeper than just “move this motor.”
When you’re building spacecraft, the difference between a pass and a failure can come down to how you built your FEM. In this episode, Structures Engineer Holly walks us through how we simulate Vestri’s structure before it ever hits the shaker table. From modal margins to mass tradeoffs, modular models to the limits of simulation—this is how CAD gets us close, and where real life breaks away.
Roid Rage
What does it take to point a spacecraft with only one thruster? In this episode, we dive into the engineering behind DeepSpace‑2’s gimbal system: a mechanical interface that enables directional control for our electric propulsion. GNC Engineer Emerson and Flight Software Engineer Kieran walk us through how they built the software, math, and lookup tables needed to command the gimbal, and why the complexity goes far deeper than just “move this motor.”