Send us a text This week in Witherwild, our opening chatter drifts from Stephen King’s novels to Richard’s grad school escapades—turns out, both involve terror, caffeine, and things that haunt you for years. Then we find ourselves in the quiet Katari village of Allura, where Leroy decides to do something radical: relax. Armed with a fishing pole and enough emotional baggage to sink a boat, Leroy heads to the lake to pray to the god of fermentation—because sometimes divine wisdom smells faintl...
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Send us a text This week in Witherwild, our opening chatter drifts from Stephen King’s novels to Richard’s grad school escapades—turns out, both involve terror, caffeine, and things that haunt you for years. Then we find ourselves in the quiet Katari village of Allura, where Leroy decides to do something radical: relax. Armed with a fishing pole and enough emotional baggage to sink a boat, Leroy heads to the lake to pray to the god of fermentation—because sometimes divine wisdom smells faintl...
Richard and Karl venture into the dangerous world of Daggerheart, playing through the official quickstart adventure in a special one-on-one session to test the new game by Darrington Press. • Comprehensive overview of Daggerheart's core mechanics, including the hope/fear duality dice system, character experiences, and streamlined combat • Exploration of the Sablewood Forest and its unique hybrid animals like lemur toads and strix wolves • Encounter with bandit Thistlefolk who attempt t...
Richard and Karl Play Daggerheart
Send us a text This week in Witherwild, our opening chatter drifts from Stephen King’s novels to Richard’s grad school escapades—turns out, both involve terror, caffeine, and things that haunt you for years. Then we find ourselves in the quiet Katari village of Allura, where Leroy decides to do something radical: relax. Armed with a fishing pole and enough emotional baggage to sink a boat, Leroy heads to the lake to pray to the god of fermentation—because sometimes divine wisdom smells faintl...