Retro Game Audio is a monthly podcast dedicated to exploring the sound design and history of classic video game music. Hosted by Patrick Todd and Steve Lakawicz, Retro Game Audio hopes to not only highlight great video game music, but to also help listeners understand how it was made and what the audio hardware was capable of.
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Retro Game Audio is a monthly podcast dedicated to exploring the sound design and history of classic video game music. Hosted by Patrick Todd and Steve Lakawicz, Retro Game Audio hopes to not only highlight great video game music, but to also help listeners understand how it was made and what the audio hardware was capable of.
Patrick and Steve are joined by Jeffrey Roberts to discuss the optimal set-ups for recording chiptunes and video game music from hardware. We review the audio outputs, recommended mods, audio formats, and flashcarts/ devices for a variety of consoles.
12:43 - NES
23:00 - Sound Expansion on the NES
31:02 - Top Loader NES
32:29 - Nintendo Famicom
38:02 - Game Boy & Game Boy Color
50:36 - Super Game Boy
55:04 - Super Nintendo
1:07:29 - Sega Genesis/ Mega Drive
1:19:40 - Sega Nomad
1:23:22 - Sega Master System
1:30:12 - Sega Game Gear
1:35:29 - TurboGrafx / PCE
1:41:29 - Atari Lynx
1:43:44 - Neo Geo AES
Follow Jeff's band Marshall Art on twitter:
https://twitter.com/MarshallArtBand
Cover photo credit:
https://www.instagram.com/lippemfg/
Retro Game Audio
Retro Game Audio is a monthly podcast dedicated to exploring the sound design and history of classic video game music. Hosted by Patrick Todd and Steve Lakawicz, Retro Game Audio hopes to not only highlight great video game music, but to also help listeners understand how it was made and what the audio hardware was capable of.