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In this mini episode of Red Cell UX, Kelly and Clayton break down their first play through of Last Light, a fast-paced, card-driven 4X space game. They explore asymmetric alien factions racing to gather light from a dying star, the unique rotating board with amorphous spaces, and simultaneous card actions that speed up gameplay. Hear their honest impressions, component critiques, strategy insights, and the surprises of learning the rules as they play. From beautiful components to positional quirks and a few setup mishaps, Kelly and Clayton share a dual perspective on what worked, what didn’t, and why Last Light might just become a favorite for quick 4X fun.
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