Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as of recording in 2024) so this discussion focuses on early trials and tribulations of making a game over 4 years without income, how Benni thinks about Creative Direction, and building a new team in Bonsai Collective.About Benni HillStudio: https://www.bonsai-collective.com/X: https://x.com/Benni_Hi...
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Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as of recording in 2024) so this discussion focuses on early trials and tribulations of making a game over 4 years without income, how Benni thinks about Creative Direction, and building a new team in Bonsai Collective.About Benni HillStudio: https://www.bonsai-collective.com/X: https://x.com/Benni_Hi...
Dan Da Rocha | Co-founder & Studio Head at Jaw Drop Games on his roots in starting companies, shipping critically acclaimed titles and being acquired
Realtime Roots
50 minutes
3 years ago
Dan Da Rocha | Co-founder & Studio Head at Jaw Drop Games on his roots in starting companies, shipping critically acclaimed titles and being acquired
Today I'm speaking to Dan Da Rocha, a game creator who made QUBE, recently re-envisioned for its 10 year anniversary release.Dan has worked in the industry for over 12 years and has been named on the Forbes under 30 in 2019 as well as being an avid industry speaker whilst growing a strong network of collaborators. Dan currently runs Jaw Drop Games and has 2 projects being developed; Deathground, a dinosaur survival-horror game, and Gun Jam, a rhythm FPS game. Jaw Drop has over 40 team members...
Realtime Roots
Benni Hill is the Creative Director at Bonsai Collective developing Luna Abyss.Benni and I had similar trajectories into the games industry, founding our first studio together over 12 years ago (as of recording in 2024) so this discussion focuses on early trials and tribulations of making a game over 4 years without income, how Benni thinks about Creative Direction, and building a new team in Bonsai Collective.About Benni HillStudio: https://www.bonsai-collective.com/X: https://x.com/Benni_Hi...