The NFL runs on tight deadlines. Every kickoff and Super Bowl demands that millions of fans get flawless live video, stats, and fantasy features, whether they’re on iPhones, Xboxes, or connected TVs.
In this episode of React Universe On Air, Mike Grabowski talks with Michael Blanchard (Director of Engineering at the NFL), about how React Native became the backbone of this high-pressure, multi-platform ecosystem.
Michael shares his journey from web engineer to leading NFL’s engineering teams across nfl.com, three mobile apps, a cross-platform video player, and a suite of connected TV apps. Together with Mike, he explores the NFL’s migration strategy, the transition from Haul/Webpack to Metro and Expo, and the cultural shifts that helped merge web and native engineers into one collaborative team.
You’ll learn:
➡️ Why the NFL went full Greenfield (twice)
➡️ How NFL+ shaped their second rewrite
➡️ Lessons from moving from Haul/Webpack to Metro
➡️ How Expo SDKs gradually replaced community libraries
➡️ How GitHub Actions + EAS Build reshaped their CI/CD pipeline
➡️ Strategies for handling 20–30 PRs daily in a monorepo
➡️ How React Native powers mobile, web, and multiple connected TVs
➡️ What cultural shifts enabled true cross-platform collaboration
Catch more React Universe On Air episodes 🎧 https://clstk.com/4gp8Cw5
Sign up for our newsletter ✉️ https://clstk.com/4mfmRof
Follow us on X 🐦 https://x.com/callstackio
Chapters:
00:00 Welcome to the React Universe
01:35 Meet Michael Blanchard from NFL
03:03 NFL's digital presence and platforms
04:24 React Native in NFL's mobile apps
08:32 How React spread across all platforms
11:47 Collaboration between web and native teams
18:11 Technical decisions regarding different platforms
23:48 V2 of NFL's flagship app
25:14 Choosing migration strategy
30:10 Maintaining more product versions
34:33 Adopting Expo
42:10 Modernizing CI/CD
46:48 Team structure and workflow at NFL
53:29 Final thoughts
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The NFL runs on tight deadlines. Every kickoff and Super Bowl demands that millions of fans get flawless live video, stats, and fantasy features, whether they’re on iPhones, Xboxes, or connected TVs.
In this episode of React Universe On Air, Mike Grabowski talks with Michael Blanchard (Director of Engineering at the NFL), about how React Native became the backbone of this high-pressure, multi-platform ecosystem.
Michael shares his journey from web engineer to leading NFL’s engineering teams across nfl.com, three mobile apps, a cross-platform video player, and a suite of connected TV apps. Together with Mike, he explores the NFL’s migration strategy, the transition from Haul/Webpack to Metro and Expo, and the cultural shifts that helped merge web and native engineers into one collaborative team.
You’ll learn:
➡️ Why the NFL went full Greenfield (twice)
➡️ How NFL+ shaped their second rewrite
➡️ Lessons from moving from Haul/Webpack to Metro
➡️ How Expo SDKs gradually replaced community libraries
➡️ How GitHub Actions + EAS Build reshaped their CI/CD pipeline
➡️ Strategies for handling 20–30 PRs daily in a monorepo
➡️ How React Native powers mobile, web, and multiple connected TVs
➡️ What cultural shifts enabled true cross-platform collaboration
Catch more React Universe On Air episodes 🎧 https://clstk.com/4gp8Cw5
Sign up for our newsletter ✉️ https://clstk.com/4mfmRof
Follow us on X 🐦 https://x.com/callstackio
Chapters:
00:00 Welcome to the React Universe
01:35 Meet Michael Blanchard from NFL
03:03 NFL's digital presence and platforms
04:24 React Native in NFL's mobile apps
08:32 How React spread across all platforms
11:47 Collaboration between web and native teams
18:11 Technical decisions regarding different platforms
23:48 V2 of NFL's flagship app
25:14 Choosing migration strategy
30:10 Maintaining more product versions
34:33 Adopting Expo
42:10 Modernizing CI/CD
46:48 Team structure and workflow at NFL
53:29 Final thoughts
How to Get Started With 3D in React | React Universe On Air: Coffee Talk #21
React Universe On Air
1 hour 5 minutes 33 seconds
1 year ago
How to Get Started With 3D in React | React Universe On Air: Coffee Talk #21
Why settle for flat graphics, when you can see the React Universe in 3D? In this Coffee Talk, Jakub invited three very special guests to dig deep into the topic of 3D rendering in React and React Native:
💜 Chris Baumgartner - Maintainer at Poimandres Dev Collective
💜 Cody Bennett - Graphics Engineer at Encube
💜 Mario Pasiński - Callstak’s developer involved in bringing 3D rendering to React Native VisionOS
In their discussion, Jakub and his guests discuss the role of 3D in modern applications (going beyond games) and how this specific ecosystem is evolving. They also share practical tips for developers looking to incorporate 3D elements into their applications, from answering the question of whether you actually need to be good at math to do 3D to covering key libraries like React Three Fiber, Three.js, or Babylon.js. You can also expect a deep dive into what WebGPU and WebGL have to offer now, as well as what the future will bring for them and the entire 3D realm.
Share your feedback on this episode ✨ https://bit.ly/ct21feedback
Check out episode resources on our website 🧠 https://hubs.li/Q02R2fx00
Check out other episodes of our podcast 🎧 https://hubs.li/Q02Q4nGH0
Sign up to receive curated content for tech leaders and developers ✉️ https://hubs.li/Q02Q4nGQ0
Follow us on Twitter 🐦 https://twitter.com/callstackio
React Universe On Air
The NFL runs on tight deadlines. Every kickoff and Super Bowl demands that millions of fans get flawless live video, stats, and fantasy features, whether they’re on iPhones, Xboxes, or connected TVs.
In this episode of React Universe On Air, Mike Grabowski talks with Michael Blanchard (Director of Engineering at the NFL), about how React Native became the backbone of this high-pressure, multi-platform ecosystem.
Michael shares his journey from web engineer to leading NFL’s engineering teams across nfl.com, three mobile apps, a cross-platform video player, and a suite of connected TV apps. Together with Mike, he explores the NFL’s migration strategy, the transition from Haul/Webpack to Metro and Expo, and the cultural shifts that helped merge web and native engineers into one collaborative team.
You’ll learn:
➡️ Why the NFL went full Greenfield (twice)
➡️ How NFL+ shaped their second rewrite
➡️ Lessons from moving from Haul/Webpack to Metro
➡️ How Expo SDKs gradually replaced community libraries
➡️ How GitHub Actions + EAS Build reshaped their CI/CD pipeline
➡️ Strategies for handling 20–30 PRs daily in a monorepo
➡️ How React Native powers mobile, web, and multiple connected TVs
➡️ What cultural shifts enabled true cross-platform collaboration
Catch more React Universe On Air episodes 🎧 https://clstk.com/4gp8Cw5
Sign up for our newsletter ✉️ https://clstk.com/4mfmRof
Follow us on X 🐦 https://x.com/callstackio
Chapters:
00:00 Welcome to the React Universe
01:35 Meet Michael Blanchard from NFL
03:03 NFL's digital presence and platforms
04:24 React Native in NFL's mobile apps
08:32 How React spread across all platforms
11:47 Collaboration between web and native teams
18:11 Technical decisions regarding different platforms
23:48 V2 of NFL's flagship app
25:14 Choosing migration strategy
30:10 Maintaining more product versions
34:33 Adopting Expo
42:10 Modernizing CI/CD
46:48 Team structure and workflow at NFL
53:29 Final thoughts