
Kate Gray (Hello Kitty Island Adventure, Moonstone Island, Dimensional Double Shift) joins Marina Ryan to talk about her game development journey.
They delve into what it’s like being a games writer and narrative designer, player agency and dialogue writing, the challenge of writing item descriptions, what it’s like working in VR, narrative procedural generation, Dragon Age, and more.
Grab a coffee, and join us for a chat!
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TIMESTAMPS:
(00:00:00) Preview
(00:00:28) Intro
(00:03:08) Kate’s Intro
(00:04:53) Kate’s path getting into game dev
(00:13:48) What Kate is most proud of
(00:16:30) Writing item descriptions and dialogue
(00:19:21) Player agency & writing dialogue choices
(00:22:51) Seeing writers’ voices in games
(00:23:55) Narrative design & writers rooms
(00:28:19) Kate’s creative process
(00:31:25) Working on VR games
(00:35:28) The fun and chaos of narrative procedural generation
(00:44:16) Dragon Age: Inquisition, branching dialogue systems, & realistic characters
(00:51:34) What advice would Kate give her younger self?
(00:53:44) Wrap up
(00:57:00) Q&A: Writing about impactful emotions in cute, cozy games
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FOLLOW US
Kate’s Bluesky: https://bsky.app/profile/hownottodraw.bsky.social
Marina’s socials: https://linktr.ee/marinaryan
Live Show on Twitch: https://twitch.tv/marinahascoffee
Quest Markers: https://linktr.ee/questmarkers
Music by Marina Ryan
#gamedevelopment #gamedeveloper #gamedev #gamedevpodcast #videogamewriting #narrativedesign #videogames #hellokittyislandadventure #moonstoneisland #dimensionaldoubleshift #dragonage